using ProjectDanmaku.Scenario;
using UnityEditor;

namespace Editor.ProjectDanmaku.Inspector
{
    [CustomEditor(typeof(DanmakuScenario))]
    public class DanmakuScenarioInspector : UnityEditor.Editor
    {
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();
            
            EditorGUILayout.Space(10);
            
            EditorGUILayout.LabelField("Bullet Death Zone:");
            EditorGUILayout.LabelField("  " + DanmakuScenario.BulletDeathZone);
        }
    }
}